A crimson pixel-art MMORPG. Build anything with the Asset Forge, trade it on the Endsville Exchange, and fight what walks under the city. The street remembers you.
Residents run up when you log in. Clerks reconcile. Someone's dog is invisible. It is always evening and the moon is never the right size.




Type what you want — "arctic bow", "chef set", "a mob, level 12" — and the game draws it in pixels, dresses your character, gives weapons projectiles and wings behaviour. Every English word works; the same word never gives the same thing twice.
A Grand-Exchange-style market in the city hall. Post buy and sell offers, the hall matches them at the resting price, and the clerks keep the board alive when players are asleep.
Saltgrave Coast to the Last Page: towns, wayside ruins, layered dungeons under every one of them, and mobs that carry a level you can read before you swing.
Mining, smithing, cooking, fishing, hunting, farming, crafting, exploration, trading. Level ten takes an evening. Level ninety-nine takes a season.
Every citizen gets one. Chests kept by a ledger that does not forget. Friends may visit. Strangers may knock. Nobody may take. Clause 4.
Your gems, your friends, what you wore, where you left your hotbar. Chests refill every fifteen minutes. The people who gave you errands have not forgotten.
One account, every device. The browser version is the full game; the launcher adds fullscreen, controller support and keeps itself updated.
Every citizen gets a house. The basement was already there when we built it.
"Every gem in Endsville is counted twice: once when it is earned, once when somebody forgets it. The vault downstairs has a door that only opens when nobody is looking at it. It is very secure."— EXCHANGER TALLOW, THE ENDSVILLE EXCHANGE
"The hall has one rule: nobody is blamed, everybody is polite. The second rule is the first rule again, louder."— ARBITER NINE, DISPUTES DESK
The full lore, every mob and every resident will live at wiki.endsville.online.